//==============================================================================
// Cavalry N Battle Boar.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================

define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
     Techlogic none/Battle Boar Tech
	 set hotspot
      {
         version
         {
            Visual Special N Battle Boar_boredA
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special N Battle Boar_boredA
			replaceTexture special n battle boar/tg mu battle boar upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      Techlogic none/Battle Boar Tech
	  set hotspot
      {
         version
         {
            Visual Special N Battle Boar_FlailA
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special N Battle Boar_FlailA
			replaceTexture special n battle boar/tg mu battle boar upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      Techlogic none/Battle Boar Tech
	  set hotspot
      {
         version
         {
			Visual Special N Battle Boar_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.30 false BattleBoarDeath checkVisible 
//-- end auto generated section
            connect hotspot eclipseSFX hotspot 
         }
      }
set hotspot
      {
         version
         {
			Visual Special N Battle Boar_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.30 false BattleBoarDeath checkVisible 
//-- end auto generated section
            replaceTexture special n battle boar/tg mu battle boar upgrade
            connect hotspot eclipseSFX hotspot 
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      Techlogic none/Battle Boar Tech
	  set hotspot
      {
         version
         {
            Visual Special N Battle Boar_boredA
				connect HOTSPOT norsebirthSFX hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special N Battle Boar_boredA
				connect HOTSPOT norsebirthSFX hotspot
				replaceTexture special n battle boar/tg mu battle boar upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      Techlogic none/Battle Boar Tech
	  set hotspot
      {
         version
         {
            Visual Special N Battle Boar_idleA
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual Special N Battle Boar_idleA
			replaceTexture special n battle boar/tg mu battle boar upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      Techlogic none/Battle Boar Tech
	  set hotspot
      {
         version
         {
			Visual Special N Battle Boar_walkC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.00 true   
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.50 true   
                  tag FootstepLeft 0.60 true   
//-- end auto generated section
connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
			Visual Special N Battle Boar_walkC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.00 true   
                  tag FootstepLeft 0.10 true   
                  tag FootstepRight 0.50 true   
                  tag FootstepLeft 0.60 true   
//-- end auto generated section
replaceTexture special n battle boar/tg mu battle boar upgrade
connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      Techlogic none/Battle Boar Tech
	  set hotspot
      {
         version
         {
			Visual Special N Battle Boar_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.60 true   
//-- end auto generated section
connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
			Visual Special N Battle Boar_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.60 true   
//-- end auto generated section
replaceTexture special n battle boar/tg mu battle boar upgrade
connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      Techlogic none/Battle Boar Tech
	  set hotspot
      {
         version
         {
			Visual Special N Battle Boar_buckA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.25 true   
                  tag Attack 0.75 true   
                  tag SpecificSoundSet 0.70 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.90 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
                  tag SpecificSoundSet 0.40 false BattleBoarBuck checkVisible 
                  tag SpecificSoundSet 0.00 false BattleBoarBuckSqueal checkVisible 
//-- end auto generated section
			length 0.75
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
			Visual Special N Battle Boar_buckA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.25 true   
                  tag Attack 0.75 true   
                  tag SpecificSoundSet 0.70 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.90 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
                  tag SpecificSoundSet 0.40 false BattleBoarBuck checkVisible 
                  tag SpecificSoundSet 0.00 false BattleBoarBuckSqueal checkVisible 
//-- end auto generated section
			length 0.75
			replaceTexture special n battle boar/tg mu battle boar upgrade
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      Techlogic none/Battle Boar Tech
	  set hotspot
      {
         version
         {
			Visual Special N Battle Boar_buckA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.25 true   
                  tag Attack 0.75 true   
                  tag SpecificSoundSet 0.70 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.90 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
                  tag SpecificSoundSet 0.40 false BattleBoarBuck checkVisible 
                  tag SpecificSoundSet 0.00 false BattleBoarBuckSqueal checkVisible 
//-- end auto generated section
			length 0.75
         }
      }
set hotspot
      {
         version
         {
			Visual Special N Battle Boar_buckA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.25 true   
                  tag Attack 0.75 true   
                  tag SpecificSoundSet 0.70 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.90 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.35 false SwordSwing checkVisible 
                  tag SpecificSoundSet 0.40 false BattleBoarBuck checkVisible 
                  tag SpecificSoundSet 0.00 false BattleBoarBuckSqueal checkVisible 
//-- end auto generated section
            replaceTexture special n battle boar/tg mu battle boar upgrade
			length 0.75
         }
      }
   }
}
